diff --git a/QtMeshViewer/Form Files/MainWindow.ui b/QtMeshViewer/Form Files/MainWindow.ui
index 3fa1a4b..1aa5d0b 100644
--- a/QtMeshViewer/Form Files/MainWindow.ui	
+++ b/QtMeshViewer/Form Files/MainWindow.ui	
@@ -73,7 +73,7 @@
         
        
        - 
-        
+        
        diff --git a/QtMeshViewer/Header/MainWindow.h b/QtMeshViewer/Header/MainWindow.h
index 2827ba2..fdcdc7d 100644
--- a/QtMeshViewer/Header/MainWindow.h
+++ b/QtMeshViewer/Header/MainWindow.h
@@ -36,6 +36,7 @@ private:
     void setAsset(QString);
 	void searchMeshFiles(QString path);
 	void openFile();
+    void open(QString);
 	void takeScreenShot();
 	void aboutTool();
 
@@ -50,4 +51,9 @@ public slots:
 // signals
 signals:
 	void loadFile(QString);
+
+// private slots
+private slots:
+    void on_fileListView_doubleClicked(const QModelIndex &index);
+    void on_dirDropDownList_currentTextChanged(const QString &arg1);
 };
diff --git a/QtMeshViewer/Source/MainWindow.cpp b/QtMeshViewer/Source/MainWindow.cpp
index 2c03ba7..e3aafc4 100644
--- a/QtMeshViewer/Source/MainWindow.cpp
+++ b/QtMeshViewer/Source/MainWindow.cpp
@@ -41,13 +41,20 @@ MainWindow::MainWindow(QWidget *parent)
 	// set default text to file info
 	m_fileInfo = "Filename: -\nMaterials: -\nVertices: -\nTriangle: -No file is open";
 
+	// set filter and apply drop down tabs/links
+	filters << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH";
+	fmodel = new QFileSystemModel(this);
+	fmodel->setNameFilters(filters);
+	fmodel->setFilter(QDir::NoDotAndDotDot | QDir::Files);
+	fmodel->setNameFilterDisables(false);
 
-    filters << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH" << "*/";
-    fmodel = new QFileSystemModel(this);
-    fmodel->setNameFilters(filters);
-//    fmodel->setFilter(QDir::NoDotAndDotDot | QDir::Files);   // Need to get a way to scan dirs recursivly for mush files
-                                                               // maybe add it to a qstringlist and then set it as a model.
-    fmodel->setNameFilterDisables(false);
+	ui->dirDropDownList->addItem("BF1_ModTools", "C:/BF1_ModTools/Assets/Shipped Worlds/"); // temp here
+	ui->dirDropDownList->addItem("BF2_ModTools", "C:/BF2_ModTools/assets/Sides/");  // temp here
+
+	SettingsWindow obj;
+	QStringList tmpList = obj.getDirList().split(";");
+	for (int i = 0; i < tmpList.size(); i++)
+		ui->dirDropDownList->addItem(tmpList[i], tmpList[i]);  // temp here
 
 	// add widgets to the window
 	setupWidgets();
@@ -58,7 +65,6 @@ MainWindow::MainWindow(QWidget *parent)
 	this->setStyleSheet(styleSheet.readAll());
 
 	getAssetLibrary();
-
 	printMessage("MeshViewer by Anakin", 0);
 }
 
@@ -168,21 +174,20 @@ void MainWindow::setupWidgets()
 	m_output->setAlignment(Qt::AlignTop);
 	m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("")));
 	m_output->raise();
-
 }
 
 void MainWindow::getAssetLibrary()
 {
-    QString path;
-    path = "C:/BF2_ModTools/data_MAX/Worlds/MAX/msh"; // temp path setting
-    setAsset(path);
+	QString path;
+	path = "C:/BF2_ModTools/data_MAX/Worlds/MAX/msh"; // temp path setting
+	setAsset(path);
 }
 
 void MainWindow::setAsset(QString path)
 {
-    fmodel->setRootPath(path);
-    ui->fileListView->setModel(fmodel);
-    ui->fileListView->setRootIndex(fmodel->index(path));
+	fmodel->setRootPath(path);
+	ui->fileListView->setModel(fmodel);
+	ui->fileListView->setRootIndex(fmodel->index(path));
 }
 
 void MainWindow::searchMeshFiles(QString path)
@@ -205,10 +210,16 @@ void MainWindow::searchMeshFiles(QString path)
 void MainWindow::openFile()
 {
 	QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
+	open(fileName);
+}
+
+void MainWindow::open(QString fileName)
+{
 	if(!fileName.isEmpty())
 		emit loadFile(fileName);
 }
 
+
 void MainWindow::takeScreenShot()
 {
 	QString destination = QFileDialog::getSaveFileName(this, "Save as...", "", "PNG (*.png);; BMP (*.bmp);;TIFF (*.tiff, *.tif);;JPEG (*.jpg *jpeg)");
@@ -246,6 +257,20 @@ void MainWindow::resizeEvent(QResizeEvent * e)
 /////////////////////////////////////////////////////////////////////////
 // slots
 
+void MainWindow::on_fileListView_doubleClicked(const QModelIndex &index)
+{
+	QString clickedFile = fmodel->fileInfo(index).absoluteFilePath();
+	open(clickedFile);
+}
+
+void MainWindow::on_dirDropDownList_currentTextChanged(const QString &arg1)
+{
+	QString selectedDir;
+	selectedDir = ui->dirDropDownList->itemData(ui->dirDropDownList->currentIndex()).toString();
+	printMessage(arg1 + " : " + selectedDir, 0);
+	setAsset(selectedDir);
+}
+
 void MainWindow::printMessage(QString message, int severity)
 {
 	if (!ui->statusBar->currentMessage().isEmpty() && severity < m_curSeverity)