""" Contains functions for extracting a scene from a .msh file""" from itertools import islice from typing import Dict from .msh_scene import Scene from .msh_model import * from .msh_material import * from .msh_reader import Reader from .msh_utilities import * from .crc import * def read_scene(input_file) -> Scene: scene = Scene() scene.models = [] scene.materials = {} with Reader(file=input_file) as hedr: while hedr.could_have_child(): next_header = hedr.peak_next_header() if "MSH2" in next_header: with hedr.read_child() as msh2: materials_list = [] while (msh2.could_have_child()): next_header = msh2.peak_next_header() if "SINF" in next_header: with msh2.read_child() as sinf: pass elif "MATL" in next_header: with msh2.read_child() as matl: materials_list += _read_matl_and_get_materials_list(matl) for i,mat in enumerate(materials_list): scene.materials[mat.name] = mat elif "MODL" in next_header: while ("MODL" in msh2.peak_next_header()): with msh2.read_child() as modl: scene.models.append(_read_modl(modl, materials_list)) else: with hedr.read_child() as unknown: pass elif "SKL2" in next_header: with hedr.read_child() as skl2: num_bones = skl2.read_u32() scene.skeleton = [skl2.read_u32(5)[0] for i in range(num_bones)] print("Skeleton models: ") for crc_hash in scene.skeleton: for model in scene.models: if crc_hash == crc(model.name): print("\t" + model.name + " with type: " + str(model.model_type)) else: with hedr.read_child() as unknown: pass return scene def _read_matl_and_get_materials_list(matl: Reader) -> List[Material]: materials_list: List[Material] = [] num_mats = matl.read_u32() for _ in range(num_mats): with matl.read_child() as matd: materials_list.append(_read_matd(matd)) return materials_list def _read_matd(matd: Reader) -> Material: mat = Material() while matd.could_have_child(): next_header = matd.peak_next_header() if "NAME" in next_header: with matd.read_child() as name: mat.name = name.read_string() elif "DATA" in next_header: with matd.read_child() as data: data.read_f32(4) # Diffuse Color (Seams to get ignored by modelmunge) mat.specular_color = data.read_f32(4) data.read_f32(4) # Ambient Color (Seams to get ignored by modelmunge and Zero(?)) data.read_f32() # Specular Exponent/Decay (Gets ignored by RedEngine in SWBFII for all known materials) elif "ATRB" in next_header: with matd.read_child() as atrb: mat.flags = atrb.read_u8() mat.rendertype = atrb.read_u8() mat.data = atrb.read_u8(2) elif "TX0D" in next_header: with matd.read_child() as tx0d: mat.texture0 = tx0d.read_string() elif "TX1D" in next_header: with matd.read_child() as tx1d: mat.texture1 = tx1d.read_string() elif "TX2D" in next_header: with matd.read_child() as tx2d: mat.texture2 = tx2d.read_string() elif "TX3D" in next_header: with matd.read_child() as tx3d: mat.texture3 = tx3d.read_string() else: matd.skip_bytes(4) return mat def _read_modl(modl: Reader, materials_list: List[Material]) -> Model: model = Model() while modl.could_have_child(): next_header = modl.peak_next_header() if "MTYP" in next_header: with modl.read_child() as mtyp: model.model_type = ModelType(mtyp.read_u32()) elif "MNDX" in next_header: with modl.read_child() as mndx: pass elif "NAME" in next_header: with modl.read_child() as name: model.name = name.read_string() elif "PRNT" in next_header: with modl.read_child() as prnt: model.parent = prnt.read_string() elif "FLGS" in next_header: with modl.read_child() as flgs: model.hidden = flgs.read_u32() elif "TRAN" in next_header: with modl.read_child() as tran: model.transform = _read_tran(tran) elif "GEOM" in next_header: model.geometry = [] with modl.read_child() as geom: next_header_modl = geom.peak_next_header() if "SEGM" in next_header_modl: with geom.read_child() as segm: model.geometry.append(_read_segm(segm, materials_list)) elif "SWCI" in next_header: prim = CollisionPrimitive() with modl.read_child() as swci: prim.shape = CollisionPrimitiveShape(swci.read_u32()) prim.radius = swci.read_f32() prim.height = swci.read_f32() prim.length = swci.read_f32() model.collisionprimitive = prim else: with modl.read_child() as unknown: pass return model def _read_tran(tran: Reader) -> ModelTransform: xform = ModelTransform() tran.skip_bytes(4 * 3) #ignore scale rot = tran.read_f32(4) xform.rotation = Quaternion((rot[3], rot[0], rot[1], rot[2])) xform.translation = Vector(tran.read_f32(3)) return xform def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment: geometry_seg = GeometrySegment() while segm.could_have_child(): next_header = segm.peak_next_header() if "MATI" in next_header: with segm.read_child() as mati: geometry_seg.material_name = materials_list[mati.read_u32()].name elif "POSL" in next_header: with segm.read_child() as posl: num_positions = posl.read_u32() for _ in range(num_positions): geometry_seg.positions.append(Vector(posl.read_f32(3))) elif "NRML" in next_header: with segm.read_child() as nrml: num_normals = nrml.read_u32() for _ in range(num_positions): geometry_seg.normals.append(Vector(nrml.read_f32(3))) elif "CLRL" in next_header: geometry_seg.colors = [] with segm.read_child() as clrl: num_colors = clrl.read_u32() for _ in range(num_colors): geometry_seg.colors += unpack_color(clrl.read_u32()) elif "UV0L" in next_header: with segm.read_child() as uv0l: num_texcoords = uv0l.read_u32() for _ in range(num_texcoords): geometry_seg.texcoords.append(Vector(uv0l.read_f32(2))) elif "NDXL" in next_header: with segm.read_child() as ndxl: num_polygons = ndxl.read_u32() for _ in range(num_polygons): polygon = ndxl.read_u16(ndxl.read_u16()) geometry_seg.polygons.append(polygon) elif "NDXT" in next_header: with segm.read_child() as ndxt: num_tris = ndxt.read_u32() for _ in range(num_tris): geometry_seg.triangles.append(ndxt.read_u16(3)) elif "STRP" in next_header: with segm.read_child() as strp: pass if segm.read_u16 != 0: #trailing 0 bug https://schlechtwetterfront.github.io/ze_filetypes/msh.html#STRP segm.skip_bytes(-2) else: with segm.read_child() as unknown: pass return geometry_seg