""" Contains Blender properties and UI for .msh materials. """ import bpy from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatVectorProperty, IntProperty from bpy.types import PropertyGroup from .msh_material_ui_strings import * from .msh_model import * class SkeletonProperties(PropertyGroup): name: StringProperty(name="Name", default="Bone Name") #parent: StringProperty(name="Parent", default="Bone Parent") #loc: FloatVectorProperty(name="Local Position", default=(0.0, 0.0, 0.0), subtype="XYZ", size=3) #rot: FloatVectorProperty(name="Local Rotation", default=(0.0, 0.0, 0.0, 0.0), subtype="QUATERNION", size=4) class SkeletonPropertiesPanel(bpy.types.Panel): """ Creates a Panel in the Object properties window """ bl_label = "SWBF Skeleton Properties" bl_idname = "SKELETON_PT_swbf_msh" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): return context.object.type == 'ARMATURE' def draw(self, context): if context.object is None: return layout = self.layout skel_props = context.object.data.swbf_msh_skel layout.label(text = "Bones In MSH Skeleton: ") for prop in skel_props: layout.prop(prop, "name") ''' layout.prop(skel_props, "name") layout.prop(skel_props, "parent") layout.prop(skel_props, "loc") layout.prop(skel_props, "rot") ''' #self.layout.label(text=context.object.swbf_msh_skel.yolo[1])