""" Gathers the Blender objects from the current scene and returns them as a list of Model objects. """ import bpy import math from enum import Enum from typing import List, Set, Dict, Tuple from itertools import zip_longest from .msh_model import * from .msh_model_utilities import * from .msh_utilities import * from .msh_model_gather import * def gather_animdata(armature: bpy.types.Armature) -> List[Animation]: anim_data = Animation(); action = armature.animation_data.action framerange = action.frame_range increment = (framerange.y - framerange.x) / 20.0 offset = framerange.x; anim_data.bone_transforms[armature.parent.name] = [] for bone in armature.data.bones: anim_data.bone_transforms[bone.name] = [] for frame in range(21): frame_time = offset + frame * increment bpy.context.scene.frame_set(frame_time) anim_data.bone_transforms[armature.parent.name].append(ModelTransform()) #for testing for bone in armature.pose.bones: xform = ModelTransform() xform.translation = convert_vector_space(bone.location) xform.translation.x *= -1.0 xform.rotation = convert_rotation_space(bone.rotation_quaternion) xform.rotation.x *= -1.0 xform.rotation.y *= -1.0 xform.rotation.z *= -1.0 anim_data.bone_transforms[bone.name].append(xform) return [anim_data]