diff --git a/addons/io_scene_swbf_msh/material_props_to_nodes_op.py b/addons/io_scene_swbf_msh/material_props_to_nodes_op.py index dcea351..e863396 100644 --- a/addons/io_scene_swbf_msh/material_props_to_nodes_op.py +++ b/addons/io_scene_swbf_msh/material_props_to_nodes_op.py @@ -23,11 +23,18 @@ from bpy.types import Operator, Menu class GenerateMaterialFromSWBFProperties(bpy.types.Operator): bl_idname = "swbf_msh.generate_material" - bl_label = "Generate SWBF Material" - bl_description = "Generate a Blender material from SWBF material properties." + bl_label = "Generate Nodes" + bl_description= """Generate Cycles shader nodes from SWBF material properties. + +The nodes generated are meant to give one a general idea +of how the material would look ingame. They cannot +to provide an exact emulation""" - material_name: StringProperty(name = "Material Name", description = "Name of material whose SWBF properties nodes will be generated from.") + material_name: StringProperty( + name = "Material Name", + description = "Name of material whose SWBF properties the generated nodes will emulate." + ) def execute(self, context):