From 81cb3a4ab4311daa1f777ac3a24577fd1f1661c1 Mon Sep 17 00:00:00 2001 From: SleepKiller Date: Tue, 12 Nov 2019 16:04:35 +1300 Subject: [PATCH] clarifications in readme.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 376e5c5..6266ac7 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ Currently capable of exporting the active scene without any materials or skinnin #### For UV layers and vertex colors layers it is the active layer that is exported. Unlikely to come up since if you're working on a model for SWBF you're unlikely to have multiple layers to start -with but +with but incase you do, there you go. #### If a scene has multiple "roots" they will be reparented to a new "root" added during export. This is to make sure the .msh file only has one root in it. Any object that doesn't have a parent is considered a root. @@ -31,7 +31,7 @@ possible that more object types should be added. - Light Probes - Speakers -If an object has children it is always exported as an empty. +If an object with one of the above types has children it is always exported as an empty. #### Objects whose name starts with "sv_", "p_" or "collision" will be marked as hidden in the .msh file. This should be consistent with other .msh exporters. As far as I know the only special thing about collision meshes or