From 0db2f30ef3ba79a2ee2ef649f7edc6c98635404a Mon Sep 17 00:00:00 2001 From: SleepKiller Date: Fri, 22 Nov 2019 13:49:39 +1300 Subject: [PATCH] Update reference_manual.md --- docs/reference_manual.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/reference_manual.md b/docs/reference_manual.md index 2c60392..2d7ce86 100644 --- a/docs/reference_manual.md +++ b/docs/reference_manual.md @@ -459,6 +459,7 @@ Sets the strength of the material's diffuse at the bottom of the "blink". Speed of blinking, higher is faster. ### Materials.Texture Maps +All textures should be the names or paths to .tga files. SWBF's toolchain does not support .tga files with RLE (Run Length Encoding) compression or paletted .tga files. They should either be 8-bit greyscale, 24-bit RGB or 32-bit RGBA. #### Materials.Texture Maps.Diffuse Map The basic diffuse map for the material. The alpha channel is either the Transparency Map, Glow Map or Gloss Map, depending on the selected rendertype and flags.