import builtins # Python imports import builtins # Lib imports # Application imports from utils.ipc_server import IPCServer class EventSystem(IPCServer): """ Inheret IPCServerMixin. Create an pub/sub systems. """ def __init__(self): super(EventSystem, self).__init__() # NOTE: The format used is list of [type, target, (data,)] Where: # type is useful context for control flow, # target is the method to call, # data is the method parameters to give # Where data may be any kind of data self._gui_events = [] self._module_events = [] # Makeshift fake "events" type system FIFO def _pop_gui_event(self) -> None: if len(self._gui_events) > 0: return self._gui_events.pop(0) def _pop_module_event(self) -> None: if len(self._module_events) > 0: return self._module_events.pop(0) def push_gui_event(self, event: list) -> None: if len(event) == 3: self._gui_events.append(event) return None raise Exception("Invald event format! Please do: [type, target, (data,)]") def push_module_event(self, event: list) -> None: if len(event) == 3: self._module_events.append(event) return None raise Exception("Invald event format! Please do: [type, target, (data,)]") def read_gui_event(self) -> None: return self._gui_events[0] def read_module_event(self) -> None: return self._module_events[0] def consume_gui_event(self) -> None: return self._pop_gui_event() def consume_module_event(self) -> None: return self._pop_module_event() # NOTE: Just reminding myself we can add to builtins two different ways... # __builtins__.update({"event_system": Builtins()}) builtins.app_name = "" builtins.event_system = EventSystem() builtins.event_sleep_time = 0.2 builtins.trace_debug = False builtins.debug = False