class_name JetController extends Node const CPU_MODE: int = 0 const PLAYER_MODE: int = 1 @export_enum( "CPU:0", "PLAYER:1" ) var control_mode: int = PLAYER_MODE @onready var cpu: CPU = $cpu @onready var player: Player = $player func process(delta: float) -> String: if CPU_MODE == control_mode: return cpu.process(delta) elif PLAYER_MODE == control_mode: return player.process(delta) return "" func physics_process(delta: float) -> String: if CPU_MODE == control_mode: return cpu.physics_process(delta) elif PLAYER_MODE == control_mode: return player.physics_process(delta) return "" func unhandled_input(event: InputEvent) -> String: if CPU_MODE == control_mode: return cpu.unhandled_input(event) elif PLAYER_MODE == control_mode: return player.unhandled_input(event) return ""