class_name CPUController extends BaseController func _controller_message(_event: BaseEvent) -> void: pass func _process(_delta: float) -> void: if not jets_collection: return for jet: Jet in jets_collection.get_children(): if jet.controller.control_mode == Globals.ControlMode.PLAYER_MODE: continue set_jet_action(jet) func set_jet_action(jet: Jet) -> void: jet.controller.cpu.yaw_left()