class_name Player extends Node func process(_delta: float) -> Globals.ControllerCommand: if Input.is_action_pressed("pitch_up"): return Globals.ControllerCommand.PITCH_UP if Input.is_action_pressed("pitch_down"): return Globals.ControllerCommand.PITCH_DOWN if Input.is_action_pressed("yaw_left"): return Globals.ControllerCommand.YAW_LEFT if Input.is_action_pressed("yaw_right"): return Globals.ControllerCommand.YAW_RIGHT if Input.is_action_pressed("roll_left"): return Globals.ControllerCommand.ROLL_LEFT if Input.is_action_pressed("roll_right"): return Globals.ControllerCommand.ROLL_RIGHT if Input.is_action_pressed("throttle_up"): return Globals.ControllerCommand.THROTTLE_UP if Input.is_action_pressed("throttle_down"): return Globals.ControllerCommand.THROTTLE_DOWN return Globals.ControllerCommand.NONE func physics_process(_delta: float) -> Globals.ControllerCommand: return Globals.ControllerCommand.NONE func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand: return Globals.ControllerCommand.NONE