[gd_scene load_steps=9 format=3 uid="uid://bhjfvc7gkrvah"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6qa24"] [sub_resource type="Sky" id="Sky_f3sb7"] sky_material = SubResource("ProceduralSkyMaterial_6qa24") radiance_size = 2 [sub_resource type="Environment" id="Environment_sw2hg"] background_mode = 2 sky = SubResource("Sky_f3sb7") [sub_resource type="BoxMesh" id="BoxMesh_6qa24"] subdivide_depth = 35 [sub_resource type="Gradient" id="Gradient_6qa24"] offsets = PackedFloat32Array(0, 0.49146757, 0.79522187, 1) colors = PackedColorArray(0.101960786, 0.23137255, 0.101960786, 1, 0.3529412, 0.5882353, 0.3529412, 1, 1, 0.73200893, 0.572837, 1, 0.39866272, 0.30974528, 0, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_sw2hg"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dxvaa"] noise = SubResource("FastNoiseLite_sw2hg") color_ramp = SubResource("Gradient_6qa24") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qc2au"] albedo_texture = SubResource("NoiseTexture2D_dxvaa") metallic = 1.0 [node name="base_environment" type="Node"] [node name="sky" type="WorldEnvironment" parent="."] environment = SubResource("Environment_sw2hg") [node name="sun" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.99999994, 6.181724e-08, -6.181724e-08, 0, 0.70710677, 0.70710677, 8.742277e-08, 0.70710677, -0.70710677, 0, 0, 0) [node name="ground" type="CSGMesh3D" parent="."] transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, -0.94091797, -43.000427, 0.12632751) mesh = SubResource("BoxMesh_6qa24") material = SubResource("StandardMaterial3D_qc2au")