class_name GameMode extends Node const MODES: Dictionary = { 0: preload("res://scripts/game_modes/dog_fight.gd"), 1: preload("res://scripts/game_modes/dog_fight_waves.gd") } @export_enum( "Dog Fight:0", "Dog Fight Waves:1" ) var mode: int = 0 @export var jet_factory: JetFactory func _ready() -> void: #MODES[mode].instantiate() jet_factory.create_player_jet(Globals.FACTION.ALLIES)