class_name Player extends Node func process(_delta: float) -> String: if Input.is_action_just_pressed("pull_up"): return "pull_up" if Input.is_action_just_pressed("push_down"): return "push_down" if Input.is_action_just_pressed("yaw_left"): return "yaw_left" if Input.is_action_just_pressed("yaw_right"): return "yaw_right" if Input.is_action_just_pressed("roll_left"): return "roll_left" if Input.is_action_just_pressed("roll_right"): return "roll_right" return "" func physics_process(_delta: float) -> String: return "" func unhandled_input(_event: InputEvent) -> String: return ""