# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License version 2 # as published by the Free Software Foundation. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. """ This script imports a MSH2 files to Blender. Usage: Run this script from "File->Import" menu and then load the desired MSH2 file. Note, This loads mesh objects and materials only, nurbs and curves are not supported. https://schlechtwetterfront.github.io/ze_filetypes/msh.html """ # def load(context, # filepath, # *, # global_clamp_size=0.0, # use_smooth_groups=True, # use_edges=True, # use_split_objects=True, # use_split_groups=True, # use_image_search=True, # use_groups_as_vgroups=False, # use_cycles=True, # relpath=None, # global_matrix=None # ): # """ # Called by the user interface or another script. # load_msh2(path) - should give acceptable results. # This function passes the file and sends the data off # to be split into objects and then converted into mesh objects # """