#!BPY """ Name: 'System Information...' Blender: 236 Group: 'HelpSystem' Tooltip: 'Information about your Blender environment, useful to diagnose problems.' """ __author__ = "Willian P. Germano" __url__ = ("blenderartists.org", "blenderartists.org") __version__ = "1.1" __bpydoc__ = """\ This script creates a text in Blender's Text Editor with information about your OS, video card, OpenGL driver, Blender and Python versions, script related paths and more. If you are experiencing trouble running Blender itself or any Blender Python script, this information can be useful to fix any problems or at least for online searches (like checking if there are known issues related to your video card) or to get help from other users or the program's developers. """ # $Id: sysinfo.py 16366 2008-09-04 20:51:28Z blendix $ # # -------------------------------------------------------------------------- # sysinfo.py version 1.1 Mar 20, 2005 # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- import Blender import Blender.sys as bsys from Blender.BGL import * import sys Blender.Window.WaitCursor(1) # has_textwrap = 1 # see commented code below output_filename = "system-info.txt" warnings = 0 notices = 0 # non critical warnings def cutPoint(text, length): "Returns position of the last space found before 'length' chars" l = length c = text[l] while c != ' ': l -= 1 if l == 0: return length # no space found c = text[l] return l def textWrap(text, length = 70): lines = [] while len(text) > 70: cpt = cutPoint(text, length) line, text = text[:cpt], text[cpt + 1:] lines.append(line) lines.append(text) return lines ## Better use our own text wrap functions here #try: # import textwrap #except: # has_textwrap = 0 # msg = sys.exc_info()[1].__str__().split()[3] # Blender.Draw.PupMenu("Python error:|This script requires the %s module" %msg) version = Blender.Get('version') / 100.0 header = "= Blender %s System Information =" % version lilies = len(header)*"="+"\n" header = lilies + header + "\n" + lilies output = Blender.Text.New(output_filename) output.write(header + "\n\n") output.write("%s\n\n" % Blender.Get('buildinfo')) output.write("Platform: %s\n========\n\n" % sys.platform) output.write("Python:\n======\n\n") output.write("- Version: %s\n\n" % sys.version) output.write("- Paths:\n\n") for p in sys.path: output.write(p + '\n') output.write("\n- Directories:") dirlist = [ ['homedir', 'Blender home dir', 1], ['scriptsdir', 'Default dir for scripts', 1], ['datadir', 'Default "bpydata/" data dir for scripts', 1], ['uscriptsdir', 'User defined dir for scripts', 0], ['udatadir', 'Data dir "bpydata/" inside user defined dir', 0] ] has_dir = {} for dir in dirlist: dirname, dirstr, is_critical = dir dirpath = Blender.Get(dirname) output.write("\n\n %s:\n" % dirstr) if not dirpath: has_dir[dirname] = False if is_critical: warnings += 1 output.write(" -- not found") else: notices += 1 output.write(" -- not found") else: output.write(" %s" % dirpath) has_dir[dirname] = True if not has_dir['homedir']: outmsg = """ - Blender home dir not found! This should probably be "/.blender/" where is usually the user's home dir. Blender's home dir is where entries like: folders scripts/, plugins/ and locale/ and files .Blanguages and .bfont.ttf are located. It's also where Blender stores the Bpymenus file with information about registered scripts, so it only needs to scan scripts dir(s) when they are modified. """ output.write(outmsg) has_uconfdir = False if has_dir['udatadir']: uconfigdir = bsys.join(Blender.Get('udatadir'), 'config') output.write("\n\n User defined config data dir:") if bsys.exists(uconfigdir): has_uconfdir = True output.write(" %s" % uconfigdir) else: notices += 1 output.write(""" -- not found. bpydata/config/ should be inside the user defined scripts dir. It's used by Blender to store scripts configuration data. (Since it is on the user defined dir, a new Blender installation won't overwrite the data.) """) configdir = bsys.join(Blender.Get('datadir'), 'config') output.write('\n\n Default config data "bpydata/config/" dir:\n') if bsys.exists(configdir): output.write(" %s" % configdir) else: warnings += 1 output.write(""" -- not found. config/ should be inside the default scripts *data dir*. It's used by Blender to store scripts configuration data when /bpydata/config/ dir is not available. """) if has_uconfdir: output.write(""" The user defined config dir will be used. """) cvsdir = 'release/scripts' if bsys.dirsep == '\\': cvsdir = cvsdir.replace('/','\\') sdir = Blender.Get('scriptsdir') if sdir and sdir.find(cvsdir) >= 0: if has_uconfdir: notices += 1 output.write("\n\n:\n") else: warnings += 1 output.write("\n\n:\n") output.write(""" It seems this Blender binary is located in its cvs source tree. It's recommended that the release/scripts/ dir tree is copied to your blender home dir. """) if not has_uconfdir: output.write(""" Since you also don't have a user defined scripts dir with the bpydata/config dir inside it, it will not be possible to save and restore scripts configuration data files, since writing to a dir inside a cvs tree is not a good idea and is avoided. """) missing_mods = [] # missing basic modules try: from BPyBlender import basic_modules for m in basic_modules: try: exec ("import %s" % m) except: missing_mods.append(m) if missing_mods: outmsg = """ : Some expected modules were not found. Because of that some scripts bundled with Blender may not work. Please read the FAQ in the Readme.html file shipped with Blender for information about how to fix the problem. Missing modules: """ output.write(outmsg) warnings += 1 for m in missing_mods: output.write('-> ' + m + '\n') if 'BPyRegistry' in missing_mods: output.write(""" Module BPyRegistry.py is missing! Without this module it's not possible to save and restore scripts configuration data files. """) else: output.write("\n\n- Modules: all basic ones were found.\n") except ImportError: output.write("\n\n:\n Couldn't find BPyBlender.py in scripts/bpymodules/ dir.") output.write("\n Basic modules availability won't be tested.\n") warnings += 1 output.write("\nOpenGL:\n======\n\n") output.write("- Renderer: %s\n" % glGetString(GL_RENDERER)) output.write("- Vendor: %s\n" % glGetString(GL_VENDOR)) output.write("- Version: %s\n\n" % glGetString(GL_VERSION)) output.write("- Extensions:\n\n") glext = glGetString(GL_EXTENSIONS) glext = textWrap(glext, 70) for l in glext: output.write(l + "\n") output.write("\n\n- Simplistic almost useless benchmark:\n\n") t = Blender.sys.time() nredraws = 10 for i in range(nredraws): Blender.Redraw(-1) # redraw all windows result = Blender.sys.time() - t output.write("Redrawing all areas %s times took %.4f seconds.\n" % (nredraws, result)) if warnings or notices: output.write("\n%s%s\n" % (warnings*"#", notices*".")) if warnings: output.write("\n(*) Found %d warning" % warnings) if (warnings > 1): output.write("s") # (blush) output.write(", documented in the text above.\n") if notices: output.write("\n(*) Found %d notice" % notices) if (notices > 1): output.write("s") # (blush) output.write(", documented in the text above.\n") else: output.write("\n==\nNo problems were found (scroll up for details).") Blender.Window.WaitCursor(0) exitmsg = "Done!|Please check the text %s in the Text Editor window" % output.name Blender.Draw.PupMenu(exitmsg)