#!BPY """ Registration info for Blender menus: <- these words are ignored Name: 'Camera Changer' Blender: 234 Group: 'Animation' Tip: 'Create script link to change cameras (based on their names) during an animation' """ __author__ = '3R - R3gis' __version__ = '1.2' __url__ = ["Author's site , http://cybercreator.free.fr", "French Blender support forum, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender"] __email__=["3R, r3gis@free.fr"] __bpydoc__ = """\ This script creates an script link to change cameras during an animation. The created script link (a Blender Text) is linked to Scene Frame Changed events. Usage: Run the script, then name the camera Object with the number of the frame(s) where you want this camera to become active. For example:
- a camera called "10" will become active at frame 10.
- a camera called "10,25,185" will become active at frames 10, 25 and 185. Notes:
- This script creates another script named camera.py, which is linked to the current scene.
- If there is already a text called "camera.py", but it's from an old version or is not recognized, you can choose if you want to rename or overwrite it. - Script inspired by Jean-Michel (jms) Soler's:
http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_changerdecamera.htm """ # $Id: camera_changer.py 9933 2007-01-28 03:36:33Z campbellbarton $ # # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2004-2005: Regis Montoya # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- #Script inspired of the idea of this one : #http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_changerdecamera.htm # #---------------------------------------------- # R3gis Montoya (3R) # # Pout tout probleme a: # cybercreator@free.fr # --------------------------------------------- import Blender from Blender import * import string header = '# camera.py 1.3 scriptlink' camera_change_scriptlink = header + \ ''' import Blender def main(): scn = Blender.Scene.GetCurrent() frame = str(Blender.Get('curframe')) # change the camera if it has the current frame for ob_cam in [ob for ob in scn.objects if ob.type == 'Camera']: for number in ob_cam.name.split(','): if number == frame: scn.setCurrentCamera(ob_cam) return main() ''' def main(): # Get the text try: cam_text = Blender.Text.Get('camera.py') except: cam_text = None if cam_text: if cam_text.asLines()[0] != header: ret = Blender.Draw.PupMenu("WARNING: An old camera.py exists%t|Overwrite|Rename old version text") if ret == -1: return # EXIT DO NOTHING elif ret == 1: Text.unlink(cam_text) elif ret == 2: cam_text.name = 'old_camera.txt' cam_text = None if not cam_text: scripting=Blender.Text.New('camera.py') scripting.write(camera_change_scriptlink) scn=Scene.GetCurrent() scriptlinks = scn.getScriptLinks('FrameChanged') if not scriptlinks or ('camera.py' not in scriptlinks): scn.addScriptLink('camera.py','FrameChanged') Blender.Draw.PupMenu('FrameChange Scriptlink Added%t|Name camera objects to their activation frame numbers(s) seperated by commas|valid names are "1,10,46" or "1,10,200" or "200" (without quotation marks)') Blender.Window.RedrawAll() if __name__ == '__main__': main()