# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License version 2
#  as published by the Free Software Foundation.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.


"""
This script imports a MSH2 files to Blender.

Usage:
Run this script from "File->Import" menu and then load the desired MSH2 file.
Note, This loads mesh objects and materials only, nurbs and curves are not supported.

https://schlechtwetterfront.github.io/ze_filetypes/msh.html
"""



# def load(context,
#          filepath,
#          *,
#          global_clamp_size=0.0,
#          use_smooth_groups=True,
#          use_edges=True,
#          use_split_objects=True,
#          use_split_groups=True,
#          use_image_search=True,
#          use_groups_as_vgroups=False,
#          use_cycles=True,
#          relpath=None,
#          global_matrix=None
#          ):
#     """
#     Called by the user interface or another script.
#     load_msh2(path) - should give acceptable results.
#     This function passes the file and sends the data off
#         to be split into objects and then converted into mesh objects
#     """
