class_name StartMenuControls extends Control @onready var button_sound: AudioStreamPlayer = $button_sound func _bttn_mouse_entered() -> void: button_sound.play(0.0) func _on_play_bttn_pressed() -> void: Globals.game_state.set_game_scene("res://scenes/game.tscn") func _on_multiplayer_bttn_pressed() -> void: Globals.game_state.set_game_scene("res://scenes/screens/lobby_screen/lobby.tscn")