class_name StartMenu extends Node3D @onready var base_environment: Node3D = $base_environment @onready var animation_player: AnimationPlayer = $animation_player # NOTE: For future, look intio --> https://www.gotut.net/loading-screen-in-godot-4/ # Sounds: https://www.pond5.com/ func _ready() -> void: base_environment.game_music.stream = load("res://sounds/music/Blue Dot Sessions - 02 (Lemon and Melon).mp3") base_environment.game_music.stream.loop = true base_environment.game_music.play() animation_player.play("rotation")