class_name Snooker extends BaseMode # NOTE: The game is sometimes played with fewer red balls- commonly 6 or 10. # Normally, 15 red balls (1 point) and 6 balls of different colors: # yellow (2 points), green (3), brown (4), blue (5), pink (6), black (7). var COLORED_BALLS: Array[String] = [ "yellow_ball", "green_ball", "brown_ball", "blue_ball", "pink_ball", "black_ball" ] var COLORED_BALLS_POINTS: Array[int] = [ 2, 3, 4, 5, 6, 7 ] func _init() -> void: pass func generate_ball_state() -> Dictionary: var state: Dictionary = {} for i in COLORED_BALLS.size(): var ball_name = COLORED_BALLS[i] var points = COLORED_BALLS_POINTS[i] state[ball_name] = BALL_STATE.duplicate_deep() state[ball_name]["points"] = points # NOTE: Red balls for i: int in range(1, 16): var ball_name = "%02d_ball" % i state[ball_name] = BALL_STATE.duplicate_deep() state[ball_name]["points"] = 1 ball_state = state return state func is_colored_ball(ball_name: String) -> bool: return ball_name in COLORED_BALLS func reap_ball(ball: Node3D) -> void: super(ball) if is_colored_ball(ball.name): # TODO: Colored ball must not be be destroyed. Handle rule... ball_state[ball.name]["valid_end"] = false pass func process_ball(ball: Node3D) -> void: super(ball) if is_colored_ball(ball.name): # TODO: Colored ball must not be be processed before red ball sunk. # Handle rule... var red_ball_sunk = true if not red_ball_sunk: pass pass func handle_switch_user() -> void: push_warning("Balls reaped: ", balls_reaped.size() ) push_warning("Balls sunk: ", balls_sunk.size() ) if not balls_reaped.is_empty(): # TODO: Handle points, etc balls_reaped.clear() if balls_sunk.is_empty(): Globals.game_state.switch_active_player() turn_count += 1 return # TODO: Handle points, etc # Globals.multiplayer_data.current_turn_player_id balls_sunk.clear() turn_count += 1