class_name Snooker extends BaseMode func reap_ball(ball: Node3D) -> void: balls_reaped.append(ball.name) if ball.name == "08_ball": # TODO: 8 ball must not be be destroyed. Handle rule... pass ball_state[ball.name] = not ball_state[ball.name] func process_ball(ball: Node3D) -> void: balls_sunk.append(ball.name) if ball.name == "08_ball": # TODO: 8 ball must be sunk last. Handle rule... pass ball_state[ball.name] = not ball_state[ball.name] func handle_switch_user() -> void: push_warning("Balls reaped: ", balls_reaped.size()) push_warning("Balls sunk: ", balls_sunk.size()) if not balls_reaped.is_empty(): # TODO: Handle points, etc balls_reaped.clear() if balls_sunk.is_empty(): Globals.game_state.switch_active_player() return # TODO: Handle points, etc # Globals.multiplayer_data.current_turn_player_id balls_sunk.clear()