class_name GameClient extends ClientNetworking func _ready() -> void: setup_signals() func setup_signals() -> void: MessageBus.subscribe("game_start_client", _start_client) MessageBus.subscribe("game_wait_for_connection", _wait_for_connection) MessageBus.subscribe("game_close_connection", _wait_close_connection) MessageBus.subscribe("game_peer_disconnected", _on_game_peer_disconnected) func _start_client(address: String = "127.0.0.1", port: int = 8080) -> void: if peer: return start_client(address, port) func _on_game_peer_disconnected() -> void: close_connection() Globals.multiplayer_data.reset() Globals.lobby_data.go_back_to_match_screen() MessageBus.clear_voided_listeners() func client_connected_to_server() -> void: push_warning("Connected to server!") func close_connection() -> void: if not peer: return push_warning("Disconnected from, server...") unset_client() func client_disconnected_from_server() -> void: push_warning("Disconnected from, server...") func client_connection_failed_to_server() -> void: push_warning("Connection failed!") unset_client()