Battlefront-1-And-2-Assets/FX_Files/ember.fx

67 lines
1.1 KiB
HLSL

// regular ember
Effect("Precipitation")
{
Enable(1);
Type("Quads");
Texture("fx_ember");
ParticleSize(0.025);
Color(255, 255, 255);
Range(15.0);
Velocity(-0.3);
VelocityRange(1);
PC()
{
ParticleDensity(20.0);
}
ParticleDensityRange(0.0);
CameraCrossVelocityScale(0.5);
CameraAxialVelocityScale(1.0);
AlphaMinMax(0.5, 0.9);
RotationRange(25);
}
// light ember
Effect("Precipitation")
{
Enable(1);
Type("Quads");
Texture("fx_ember");
ParticleSize(0.015);
Color(255, 255, 255);
Range(15.0);
Velocity(2.0);
VelocityRange(0.8);
PC()
{
ParticleDensity(100.0);
}
ParticleDensityRange(0.0);
CameraCrossVelocityScale(1.0);
CameraAxialVelocityScale(1.0);
AlphaMinMax(0.3, 0.45);
RotationRange(2.0);
}
// heavy snow
Effect("Precipitation")
{
Enable(1);
Type("Quads");
Texture("fx_ember");
ParticleSize(0.015);
Color(255, 255, 255);
Range(15.0);
Velocity(4.0);
VelocityRange(0.8);
PC()
{
ParticleDensity(256.0);
}
ParticleDensityRange(2.0);
CameraCrossVelocityScale(1.0);
CameraAxialVelocityScale(1.0);
AlphaMinMax(0.3, 0.45);
RotationRange(2.0);
}