[GameObjectClass] ClassLabel = "grasspatch" GeometryName = "editor_grasspatch.msh" [Properties] MinSize = "2.5" MaxSize = "3.5" Alpha = "1.0" NumParticles = "40" MaxDistance = "40" Texture = "end_grass_tall" NumParts = "1" RadiusFadeMin = "4.0" RadiusFadeMax = "5.0" DarknessMin = "0.5" DarknessMax = "1.0"