[GameObjectClass] ClassLabel = "grasspatch" GeometryName = "editor_grasspatch.msh" [Properties] MinSize = "0.7" MaxSize = "1.1" Alpha = "1.0" NumParticles = "100" MaxDistance = "30" Texture = "end_leaf2" RadiusFadeMin = "3.0" RadiusFadeMax = "4.0" DarknessMin = "0.6" DarknessMax = "1.0"