Layer(0) { SpreadFactor(0.2); Mesh() { GrassPatch("end_fern.odf", 70); File("editor_grasspatch.msh", 80); Frequency(50); Scale(1); Stiffness(0.0); CollisionSound("foliage_collision"); ColorVariation(0.2); AIVisibilityFactor(0.7,1.0); } // Mesh() // { // File("end_prop_fern5.msh", 100); // Frequency(50); // Scale(1); // Stiffness(0.0); // CollisionSound("foliage_collision"); // ColorVariation(0.2); // AIVisibilityFactor(0.7,1.0); // } // Mesh() // { // File("end_prop_fern5.msh", 150); // Frequency(70); // Scale(1); // Stiffness(0.0); // CollisionSound("foliage_collision"); // ColorVariation(0.2); // AIVisibilityFactor(0.7,1.0); // } // Mesh() // { // GrassPatch("end_prop_grass.odf", 40); // File("editor_grasspatch.msh", 80); // Frequency(50); // Scale(1); // Stiffness(0.0); // CollisionSound("foliage_collision"); // ColorVariation(0.2); // AIVisibilityFactor(0.40,0.9); // } } Layer(1) { GrassPatch("end_fern.odf", 70); File("editor_grasspatch.msh", 80); Frequency(50); Scale(1); Stiffness(0.0); CollisionSound("foliage_collision"); ColorVariation(0.2); AIVisibilityFactor(0.7,1.0); } Layer(2) { SpreadFactor(0.4); Mesh() { File("end_prop_foliage5.msh", 150); Frequency(50); Scale(1); Stiffness(0.0); CollisionSound("foliage_collision"); ColorVariation(0.1); FadeDist(10.0); AIVisibilityFactor(0.2,0.4); } Mesh() { File("end_prop_foliage6.msh", 200); Frequency(50); Scale(1); Stiffness(0.5); CollisionSound("foliage_collision"); ColorVariation(0.1); FadeDist(10.0); AIVisibilityFactor(0.1,0.2); } Mesh() { File("end_prop_foliage7.msh", 180); Frequency(50); Scale(1); Stiffness(0.5); CollisionSound("foliage_collision"); ColorVariation(0.1); FadeDist(10.0); AIVisibilityFactor(0.1,0.2); } } TreeLine() { Path("jungle1") { Distance(28); BorderOdf("end_prop_treebill.odf"); } }